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Nate Lanxon is the Father of All Lies and Inventor of Human Suffering
See if you can keep up with this. Wired magazine posts a piece boldly declaring the death of the web. Over the course of a debate with Tim O’Reilly and John Battelle, editor Chris Anderson walks the claim back to: There are limited commercial opportunities for content delivered through a browser. Regardless, the web goes wild with punditry.
A company called Wildfire PR blogs about the punditry in a post called Why Wired is wrong about the web. The post ends with this gem of a sentence: “Wired is always wrong… Because, like this sentence, it goes for the extreme impact instead of the truth.”
Wildfire ends up editing those words out after Nate Lanxon of Wired.co.uk calls them out on it being a possibly terrible idea to lambaste the publication that you pitch clients to from time to time.
In turn, Lanxon ends up having to edit his post, when PR professionals take umbrage to the inflammatory original title (Why PR blogs are always wrong) which gave the “mistaken” impression that he felt none of them should have a blog. In one move, he perfectly, unintentionally, illustrates Wildfire’s (retracted) point.
Posted on August 22, 2010 with 3 notes
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to:TOKYO Shinjuku (via photoidias)
Posted on August 22, 2010 via to with 2,659 notes
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Getting to the Bottom of Upper Toronto
“You know how when you were a kid, sometimes you would get an idea in your head, and you wouldn’t let the fact that it didn’t make sense or that it didn’t play by the rules of logic and physics or even that it was actually a terrible idea stop you from just imagining the shit out of it? The world could be guided by the principle of “What if…?” and the answer could be “…then everything.”“Jacob Zimmer, creative director of performance company Small Wooden Shoe, is bringing something of the magical thinking of kid logic back in style. Zimmer’s latest project-in-the-making asks the question “What if we took Toronto and built a new city on top of it and called it Upper Toronto and moved everybody up there?” The project is in its infancy stages, but the folks at Small Wooden Shoe think that it will take a village to raise a city to the sky, and they want your help.”
(via Torontoist)
Illustration by Brett Lamb/Torontoist.
Posted on August 20, 2010 via Fuck Yeah Toronto! with 24 notes
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Disney? theyear2000: fuckyeahwdw
Posted on July 11, 2010 via fuck yeah wdw with 20 notes
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This project from 2001 virtually attaches the immobile user’s head to the body of a dog which then goes about its doggy ways. The camera and microphones move in response to the turning of the human operator’s head, allowing them some ability to look around.
Posted on July 7, 2010
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Subversion: a procedurally-generated city to infiltrate
So this is a game being made by the people who made Uplink and Darwinia. AND it’s a stealth action game. AND it’s set in massive procedurally generated cities?
This might be the perfect game.
Posted on July 6, 2010 with 40 notes
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Posted on July 6, 2010 with 3 notes
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I hate the title but I like the picture. Big Brother is still watching you (by rogiro)
Posted on July 6, 2010
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Posted on July 5, 2010 with 2 notes
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Ghost army
bestofwikipedia: The Ghost Army was a United States Army tactical deception unit during World War II officially known as the 23rd Headquarters Special Troops. The 1,100-man unit was given a unique mission within the Army to impersonate other U.S. Army units in order to fool the enemy. From a few weeks after D-Day, when they landed in France, until the end of the war, they put on a traveling road show, using inflatable tanks, sound trucks, phony radio transmissions and even playacting. Their mission was kept secret until 1996, and elements of it are still classified.
beachjustice:Re-blog for Tim.
((Holy cow! This is the best thing I’ve read all week.))
Posted on July 4, 2010 via Best of Wikipedia with 43 notes






